"Mom! Where's my phone?" You jump up from the boxes scattered about your cabin on your family's new starship and run toward the cockpit. You don't have far to run. This stupid ship only has two decks, and the one below you is all taken up with the engines and equipment. And you've been forbidden to go there because you don't have your spacer's rating yet.Read More
Ever want to explore interstellar space? In these loosely interconnected stories, you're the main character. You're the one who's just discovered a new world, or running from monsters on a derelict warship. You're the one who's feeling the wind of an alien planet on your face, or negotiating a con with an alien crime boss in a crowded station thoroughfare.Read More
You've always wondered why it is customary for captains to clasp their hands behind their back during battle and stand in front of their command chair instead of sitting in it. Sitting makes more sense, as the ship could buck at any time. But you understand now, as you stand with your feet planted on the textured deck of your Imperial battle cruiser, hands clasped so tightly there might be bruises tomorrow--if you live to see tomorrow.Read More
There's not supposed to be sound in space. You know this. It's one of the first things anyone learns before hiking it up to the great unknown: sound doesn't travel in a vacuum, because there's nothing to carry its vibration.
So why, as you and your salvage partner walk through the claustrophobic, black metal corridors of the First Empire derelict cruiser, do you hear ticking?Read More
The air in your helmet is humid with your breath. You stand alone in the depressurized airlock of the landing pod, your mission commander's voice crackling in your ear. But you hardly hear her. You're about to take the first step any human has taken on a world outside of Sol System--Earth's home system.Read More